Flora- Where Green Meets Screen
Elevating the user experience of a renowned fitness tracker app through a strategic.
Role
UX/UI Designer
Industry
Plant Enthusiasts
Duration
6 Weeks

Stage 1. Research & Discovery
Conducted user interviews with 10 beginner and intermediate gardening enthusiasts via phone, Zoom, and in-person sessions.
Through empathy mapping and personas, I identified common pain points:
Difficulty identifying suitable plants
Lack of trusted online plant retailers
Unclear guidance on plant maintenance
Deliverables:
Empathy Map
User Persona
Competitive Analysis


Stage 4. User Feedback & Refinement
Facilitated user testing with a diverse group of app users, gathering insightful feedback on the redesign. This phase was crucial in identifying unforeseen usability issues and validating the effectiveness of the new design elements. Iterative refinements were made based on this feedback, fine-tuning the app's interface to maximize user satisfaction and engagement.
Stage 5. Implementation & Launch Support
Collaborated closely with the development team to ensure a smooth transition from design to implementation. Provided ongoing support and guidance during the development phase, addressing any design-related challenges that arose. Played a key role in the app's successful relaunch, monitoring user feedback and engagement post-launch to inform future updates.



Outcomes
The redesigned fitness tracker app received overwhelmingly positive feedback from users, who praised its improved usability, engaging design, and motivational features. The project was a significant learning opportunity, enhancing my understanding of user-centric design principles and the impact of design on user behavior and app retention.
Other projects

Internship project: social dining app design
Designing a mobile app to connect food enthusiasts through shared dining experiences, from concept to prototype.

Graduation project: collaborative learning app design
Revolutionizing the educational ecosystem with a mobile app designed to enhance interactive learning and peer collaboration.